Welcome to my site! Here you will be able to download any modifications I have released and links to projects that I currently maintain.
[IW3] ACOG Remover
This mod replaces the ACOG variants of the M40A3 and Remington 700 Sniper Rifles with their regular scoped counterparts. This serves especially useful when recording demos where the player used an ACOG scope, but a full scope is desired. To use, simply extract the .rar into your mods folder, place any demos inside the demos folder within the regsnipers folder and use /demo in game after choosing the mod from the menu.
This mod for Call of Duty 4 allows you to spawn bots where you are standing and look in the same direction as you so that you can set up the ideal clips for your edit. Spawn a bot by pressing Use and ADS at the same time. Bots spawn on the opposite team with random models depending on the class chosen.
Due to some issues in the CoD4 demo system, cheat protected DVARs do not become available until the user uses the 'devmap' command. This custom executable circumvents that requirement, so all DVARs are no longer read/write protected. Do NOT use this when joining public servers, as it will most likely result in a Punkbuster ban for having an impure client.
A simple port of the Fox Karambit Knife which debuted in the T5 campaign. Uses the official animations and textures, but due to a difference in arm configurations, OpForce arms become distorted upon equipping the weapon. Please only equip the knife as a Marine or with any arms that have long sleeves.
A simple port of the L96A1 Sniper Rifle from Black Ops 1. This port uses the original view and world models, along with the official animations from Black Ops 1. The weapon has also been tweaked to act identically to its official counterpart. Source files included for those who want to merge it with their own mod.
Somewhat of a mashup of various real-life knives, the SOG knife was introduced as a placeholder weapon in the T5 campaign while the character had no other weapons on hand. The T5 port simply allows the user to equip it in MP, while the IW3 port rips these animations and textures for use in IW3.
A feature-filled IW4 mod geared towards moviemaking and other gameplay functions. This originally started out as a side project, but since people don't seem to know how to make some simple functions, I've decided to release the mod.
If you've ever felt the need to get a taste of the green nectar, but do not want to run the risk of being caught, this mod is for you. With custom animations to boot, this mod will leave you high in the clouds and your enemies down in the ground.
Simple port of the Flip Knife from CS:GO. Uses custom animations which mimic the originals. Only has a pullout animation. The time taken to pull the knife out might be slightly too long. If it is, feel free to edit the weapon file located in weapons/mp. The entries you'd be looking for are "raiseTime", "quickRaiseTime", "firstRaiseTime" and "emptyRaiseTime". Source files included for those who want to merge it with their own mod.
All files required to build the Intervention for Black Ops 1. The difference between this and any other Interventions currently available is that the textures are not completely black and slightly transparent. Rather, the gun has a gold finish and vibrant textures.
Another simple port of two prominent weapons from Infinity Ward's fifth entry into the series. The weapons behave identically to their offical counterparts, but due to differences in arm configurations, the ACR appears slightly lower than normal while in the idle position. All other animations appear as normal. Sounds are not included as this would bloat the download too much. Source files included for those who want to merge it with their own mod.
As if there weren't enough M40A3 ports, here is my take on it. The textures are slightly modified to get better rendering in T5, but the animations and timings are taken straight from the IW3 weapon file.
An authentic "Western" revolver used during the American Civil War which made an appearance in the Zombies map "Buried". Uses the official models, textures and animations, and somehow manages to appear more detailed than its official counterpart.
Another tool created with a focus on streamlining moviemaking. The tool contains various chroma keying functions, an integrated, automatically-updating console and a gun position/sun direction linear animator. A GSC Injector will be included in future versions. The tool is currently private and only available for eligible Danketsu members. Please do not apply to Danketsu if your only reason for joining is to obtain the tool.
[CS:GO] Codename "tfwnogf"
Entry-level modification for Counter-Strike: Global Offensive. Most of the code was adapted from WasserEsser's inVincible v2 code, with additional functions added to improve functionality.
[HTML/JS/CSS] Music Shuffler
A very simple program that can change the title text of any open process. Also contains an aggressive mode that ensures window titles that would normally revert to normal on a certain event remain custom.
A very simple program that allows users to make backups and replace the active configuration used by CS:GO. This proves most useful when swapping between movie and playing configurations which have different binds and graphical settings.